Wednesday, August 31, 2011

Updated RTSU v1-41r14 is now available for download.  Some of the new Craftsmanship items won't show on the character sheet yet but should modify space power and cost properly.

Get it HERE

Tuesday, August 16, 2011

RTSU v1-41r10+ Updates

Added CRAFTSMANSHIP for Crew Quarters, Bridge, Auger Array, Void Shield.
.- Will be in the next released version tonight.

The drop box allows you to choose GOOD/BEST Craftsmanship - Space or - Power but if the space or power is already 1, it will not reduce it to 0 for space or power.  You must be aware of whether or not such a Quality upgrade will benefit your ship's components because the utility will not tell you directly, only in that space or power will not be modified in those circumstances.

RTSU 1-41r10 Fixed Aug Retro Error

Darkheyr from the FFG Forums said:  "When I select the frigate hull type (without entering '1' into the multiples field or checking off the actual component) for augmented thrusters, 3 power is deduced. Once I check off the box and enter the multiple, another 3 are deduced, and maneuverability updates. Essentialy, it takes 6 power instead of 3. This only happens for raiders/frigates."

 I found the error and fixed it.  Now power, correct amounts, is only deducted if the checkbox for augmented retros is checked, the pulldown for ship type is selected and the multiples number is >0.

Monday, August 8, 2011

RTSU v1-41, Fixed Space Display Error on Character Sheet

FIXED Space Display Error on Character Sheet RTSU v1-41r8
When you use Component Craftsmanship Quality to increase or decrease SPACE of a component the Space Remaining Number displayed on the character sheet without taking into account the quality changes.  Altered the Character sheet to make this number display correctly.

Sunday, July 24, 2011

Rogue Trader Station Generator Utility v1-00r2 Released

Something new.  A Station Construction utility in the vein of the RTSU.  The RTSG allows you to build a IoM station in modular sort of way.
  • Cruiser Components are used in all cases where cruiser components are available.
  • Hab Blocks are 'Crew Quarters'.  The total Space of components is used to derive a crew complement and a required number of Habs is indicated.  You choose the type of Habs.
  • Stationmaster Bridge is only Bridge Option at this point.  I used the Ship Master's Bridge Space Power and SP as a base. It provides the Bridge Component and Detection Base of +20.
  • Hydroponics Decks are Arboretums, the cruiser class component.  One is required per 100,000 population.
  • Base Turret Rating is One (1).
  • You can indicate on the BUILD sheet the name and class as well as the assumed non-crew inhabitants of the station.
  • Base Armour Plating is 6, additional levels of Armour Plating add 2 points at a cost of 1sp.  The only practical limit is cost.
Weapons are not implemented yet and it lacks a lot of bells and whistles but its character sheet is working and spits out the content in a neat, easily readable format.  More to come.

You can download the RTSGv1-00r2 HERE

Friday, July 15, 2011

Munitorium treating Hulls as Cruiser class beyond LUNAR , FIXED

Iridium from the FFG Forums pointed out a flaw in the Munitorium.  On vessels beyond the LUNAR in the hull selector the munitorium would treat it as a Cruiser for space and power.  FIXED in version 1-41r3.  TY Iridium.

Monday, July 11, 2011

Voidship Codex

VoidshipCodex project is underway and we are accepting contributors, site members, and artisans to make it happen. The Voidship Codex will be a fan made codex of vessels with original artwork and fluff.  It is intended to be a role playing aid for the Rogue Trader, Dark Heresy, Deathwatch and Black Crusade game systems published by FFG.